In my role as Creative Director of Story & Setting for Fantasy Flight Games, I had the opportunity to talk along with designer MJ Newman to NPR’s James Perkins Mastromarino about the ways Arkham Horror differs from “pure Lovecraftian” horror, as well as the recently released The Scarlet Keys campaign expansion for the card game. Working to make the game world one where everyone can have fun and feel included hasn’t been without its challenges, but I’m so proud of the team and grateful to our cultural and sensitivity consultants for making The Scarlet Keys so special.

You can read the interview “How ‘Arkham Horror’ games take the nihilism and racism out of Lovecraft” on WBUR’s website.

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