KatrinaOstrander.com - The Professional Portfolio of Katrina Ostrander
  • About Me
  • Fiction
  • Tabletop Games
  • Interviews
  • Resources
    • For Writers
    • For Roleplayers
    • For Gamemasters
  • Contact
About Me
Fiction
Tabletop Games
Interviews
Resources
    For Writers
    For Roleplayers
    For Gamemasters
Contact
KatrinaOstrander.com - The Professional Portfolio of Katrina Ostrander
  • About Me
  • Fiction
  • Tabletop Games
  • Interviews
  • Resources
    • For Writers
    • For Roleplayers
    • For Gamemasters
  • Contact

Night Black Agents Session Zero Agent Creation Cheat Sheet

February 10, 2024 by Katrina Ostrander No Comments

In January, I kicked off a new roleplaying game campaign using Night’s Black Agents. The premise of this GUMSHOE-based RPG is basically “what if a couple of Jason Bournes were hunting vampires?” Intrigued, I ran the NBA one-shot “The Van Helsing Letter” from Free RPG Day 2016, and the group liked the system and concept well enough that we decided to dive in with our own characters and story. Who’s behind Unternehmen Braun, and what do they want? Is Operation Edom friend, or foe? And what else besides vampires might stalk the night?

To facilitate character creation at today’s session zero, I quickly worked up this Agent Creation Cheat Sheet to help guide the group through the process. Along with printed out character sheets and a copy of the core rulebook, the session ran as smoothly as I could hope for. Download the PDF for free here.

Continue reading
Share:
Reading time: 2 min

Running Your Best Convention One-Shot Part 2: Scenarios

November 3, 2023 by Katrina Ostrander No Comments

At the 2021 Origins Game Fair, I experienced one of the best convention one-shot RPG sessions I’d ever played in—as well as the worst—back to back. This gave me a unique opportunity to compare and contrast what went well in the first session and what went awry in the second, especially in light of my experience as a tabletop RPG professional responsible for developing one-shots as well as demoing RPGs for convention play. Over the last ten years, I’ve run open and VIP tables at large flagship conventions like GenCon and Origins, regional cons such as AcadeCon and Con of the North, and local mini-cons on college campuses and at my own home. Over the years, I’ve also made my fair share of mistakes that I hope you can learn from.

Although there are many aspects to consider when planning and running an RPG one-shot at a convention, focusing on three elements of the session can give you a solid foundation and yield the best payoff per hour of prep spent. These three essential ingredients are: 1) exciting and accessible pre-generated character sheets, 2) a scenario that is optimized for one-off play, and 3) excellent player management at the table. In this second part of three, let’s take a deep dive into the next ingredient: the scenario.

Continue reading
Share:
Reading time: 14 min

Running Your Best Convention One-Shot Part 1: Pre-Gens

December 12, 2021 by Katrina Ostrander No Comments

This year at Origins Game Fair, I experienced one of the best convention one-shot RPG sessions I’d ever played in—as well as the worst—back to back. This gave me a unique opportunity to compare and contrast what went well in the first session and what went awry in the second, especially in light of my experience as a tabletop RPG professional responsible for developing one-shots as well as demoing RPGs for convention play. Over the last ten years, I’ve run open and VIP tables at large flagship conventions like GenCon and Origins, regional cons such as AcadeCon and Con of the North, and local mini-cons on college campuses and at my own home. Over the years, I’ve also made my fair share of mistakes that I hope you can learn from.

Although there are many aspects to consider when planning and running an RPG one-shot at a convention, I think that focusing on three elements of the session will give you a solid foundation and yield the best payoff per hour of prep spent. These three essential ingredients are: 1) exciting and accessible pre-generated character sheets, 2) a scenario that is optimized for one-off play, and 3) excellent player management at the table. In this first part of the three-part series, let’s take a deep dive into the first ingredient: pre-gens.

Continue reading
Share:
Reading time: 10 min

Kindle the Noblebright in Your RPG Campaign

January 23, 2018 by Katrina Ostrander No Comments

It’s okay to sometimes want our roleplaying game sessions to be a refuge from the never-ending news cycle. When real life is already bleak, we don’t need our escapes to be equally depressing or hopeless. In trying times, many of us would rather tell stories of justice, empowerment, compassion, and hope. We want our characters to become reflections of the best we have to offer. In this way, the game becomes a welcome respite when we want to take a break from the daily struggle. For writers looking to imbue their stories with a ray of hope, you can adapt this advice to your fiction projects as well.

Although there are many examples of tabletop roleplaying systems and settings that evoke a grimdark flavor, there seem to be fewer examples of games that feel “noblebright.” The following article outlines some tips for game masters who would like to run RPG campaigns that inspire courage and recharge players’ emotional batteries. These guideposts can also be used to fine-tune a setting to be more representative of the one we wish we were living in—one where individuals can make a real difference and stand up for each other.

Continue reading
Share:
Reading time: 6 min

Going Grimdark in Your RPG Campaign

October 7, 2017 by Katrina Ostrander No Comments

If you’ve ever played Warhammer Fantasy Roleplay, Dark Heresy, or any of the Witcher games, you know there’s a distinctly grimdark, gritty tone to those games. By concentrating on certain themes, you can evoke some of that depth and despair in your own games—and raise the stakes of the campaign in the process. If you’ve enjoyed grimdark books and are looking to expand into that genre, you can adapt this advice to your fiction projects as well.

But GM beware: it’s a fine line to walk between simply punishing your players and making a game with greater challenges and rewards. The key is to keep the pendulum swinging between light and dark, hope and fear. And to keep your players coming back, they’ll need to have seductive opportunities to succeed or make a positive impact on the world, even if they can’t save all of it.

Continue reading
Share:
Reading time: 6 min
Page 3 of 5« First...«2345»

Search this Site

Find Me and My Work

About KatrinaOstrander.com

Welcome to the professional portfolio and personal blog of Katrina Ostrander, a writer of fiction and games who works full-time in the tabletop games industry. Here you can find resources and advice on writing, roleplaying, and gamemastering, as well as updates on her latest publications.

Subscribe

Popular Posts

5 Tips for Gamemastering an RPG System for the First Time

5 Tips for Gamemastering an RPG System for the First Time

January 23, 2017
Don’t Let Fear or Anxiety Keep You Out of the GM’s Chair

Don’t Let Fear or Anxiety Keep You Out of the GM’s Chair

September 25, 2016
How to Write a Killer Character Backstory

How to Write a Killer Character Backstory

September 16, 2016
How to Integrate Character Backstories into RPG Campaigns

How to Integrate Character Backstories into RPG Campaigns

November 8, 2016
Crafting Compelling Social Intrigue Encounters

Crafting Compelling Social Intrigue Encounters

October 17, 2016
Contact MeAmazonDriveThruRPGGoodreadsLinkedInBlueSky
This theme was made with love by Premiumcoding