As part of the #GenConOnline programming this year, I got to chat all things Arkham Horror with my colleagues MJ Newman and Philip D Henry as well as some of the awesome authors at Aconyte Books.

Arkham Horror is the classic board game of Lovecraftian adventure originally designed by Richard Launius in 1987 and revitalized in 2005 (2nd edition) and 2018 (3rd edition) by Fantasy Flight Games. As a setting, its stories primarily revolve around a group of ordinary folks investigating mysteries of cosmic horror in and around Arkham, Innsmouth, and creepy New England. Unlike some traditional Cthulhu Mythos games or stories, Arkham Horror has strong pulp and even noir influences, so during the game players can end up with a nun riding a motorcycle shooting Cthulhu in the face with a blessed shotgun. That’s one extreme, anyway, and other games and novels explore the creeping dread and horror aspects of the setting.

Like many people, Arkham Horror 2nd edition was actually my first “hobby” board game. I’ve been working on the Arkham Horror brand since 2014, first as the editor for the Investigators of Arkham Horror anthology and the seven Arkham novellas that are soon to be collected in Aconyte’s first omnibus, Dark Origins. As time went on, I also began coordinating FFG’s internal story group for the Arkham Horror setting, so I’ve gotten to work with MJ and Phil on games such as Mansions of Madness 2nd edition, Arkham Horror 3rd edition, the Living Card Game, and more. Now I get to work closely with Aconyte to get the tone and feel and details of the setting right.

Check out the full video on YouTube here, or watch it below!

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