Genesys Core Rulebook

GNS01 Genesys Core Rulebook


Lead Developers

Lead Developer

Sam Stewart

Writing & Additional Development

Jay Little, Max Brooke, Tim Cox, Sterling Hershey, Tim Huckelbery, Jason Marker, and Katrina Ostrander with Daniel Lovat Clark and Andrew Fischer

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

The Role of the Dice

Genesys utilizes the narrative dice system, a skill-check system designed not just to let you know when a character succeeds or fails, but the side effects that always occur.

Every challenge your character faces will have them rolling some combination of Ability and Difficulty dice, known as a dice pool, to determine the results of their action. Ability dice come from your character’s unique skills and characteristics, and provide Success and Advantage symbols. Difficulty dice come from the difficulty of the task your character is trying to achieve, and provide Failure and Threat symbols. Picking the lock on an old, rusty door may only provide a single Difficulty die, while hacking through a hi-tech firewall designed by a master codesmith may provide many more Difficulty dice. To succeed at whatever task your character is trying to accomplish, you simply need to roll more Successes than Failures.

While this may seem simple, the addition of the Advantage and Threat symbols make the results far from binary. Rolling more Advantage symbols yields a positive side effect, regardless of success or failure of the task. This could mean finding unexpected cover in a firefight or remaining unnoticed while hacking a computer. Meanwhile, rolling Threat means some negative side effect has occurred. Maybe your character drops their weapon after a successful attack or takes longer than expected to track their quarry through the wilderness.

These dice pools provide infinite possibilities and can shake up adventures in unexpected ways. The addition of setback and boost dice add in even more unpredictability and ensure a Genesys adventure is always a unique experience.

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